Free Music Download: HeadCount

Zune Social: raiderette 87 | By: Alfa Santos | 6/29/2010 | View Comments

If you like to make a difference and you have yet to learn about HeadCount, (and like free music downloads), I suggest you keep reading.

HeadCount is a non-profit, non-partisan organization that sets out to get people to register to vote and to have them change the world through the use of democracy via music.
The whole of their objectives can be viewed here.

Through the HeadCount website, you can easily write to Congress about Food and Farm Policies, the Gulf Coast Recovery (post-Katrina), Health Care Reform, Human Rights, Personal Liberty, Sustainability and Conversation, or you can create your own topic to write to Congress about.

Hell, you can even register to vote from their website.

Musicians such as Kings of Leon, Foo Fighters, Wilco, Vampire Weekend, Dr. Dog, Ani DiFranco, The Roots, Santana, Passion Pit, Eddie Vedder, Pearl Jam, Blink-182, Cake, Dave Mathews Band, and a grip more are all involved in this project.

Once you've registered at HeadCount, (and maybe have sent a few emails), you are given free reign over several free music downloads from the above mentioned artists and more. Even awesome-er? The tracks change from time to time, so you have to keep checking in to see who has been added.


Dude, I just sent an email to my state reps regarding climate change and was given a code to download the Best of Bonnaroo. That's 17 free music downloads!!


I firmly believe that if you don't exercise your right to vote or let your voice be heard, you don't have the right to complain.

Furthermore, it doesn't cost an arm and a leg to make a difference nor is it even that difficult to do.


Get on it!


Uffie - Sex Dreams and Denim Jeans (Electro/Nu-Disco)

Zune Social: tfx | By: N Pfeifer | 6/28/2010 | View Comments

There's something ingratiating about undeserving celebrettes and socialites teaming up with music producers and bragging about their lifestyles with pop trash. Some of this turns into radio success and thankfully, some of it bombs. American-born, Paris-based Uffie (real name: Anna-Catherine Hartley) deflects the crummy aspects of 'socialite pop' by not being very popular here in the States, but by also having some genuinely decent taste in music. While Uffie has eked out several singles and EPs over the past decade, this is her first LP and it's an interesting, if unbalanced, first step.


The singer admits flatly that she can't carry a note and it's a wonder she's even successful. She's not wrong about her lack of vocal ability, but she reverts to speak-singing while her producers drown her in auto-tone whenever possible (one particular instance evoked a certain cake-baiting video game villain). When she's rapping, she hits a sassy stride, but when she slips into an anti-flow on a track like "Pop The Glock" by clumping a bunch of syllables together or ignoring rhymes, it can almost be dizzying.

If you can't get over her vocals, there's still some crafty production backing her up from her slightly known French label Ed Banger. The acid-electro groove pervades for the most part and there's some crazy sampling in store as well. For example: the track "Difficult" sounds ripped straight from an 80s TV series. Unfortunately, too many tracks are so fluffy they float away and none of them have the pulse-pounding vitality of the album's smash single "MCs Can Kiss". It's the eclectic and wobbling thread of this entire disc that makes me wonder if this album can find an appropriate place anywhere. There's not enough dance music for clubs and not enough decent electronica for home listening.

Maybe next time.

Favorite Tracks: "MCs Can Kiss", "ADD SUV"

Verdict: Pass On It / Meh / Get it

Congratulations to the @KINPhotos Contest Winners

Zune Social: solar257 | By: Neville Williams | 6/28/2010 | View Comments

The dust has settled and we have two prize pack winners! Join me in congratulating Herm and Leah on winning prize packages for their KIN One and KIN Two phones. While a good number of pictures were submitted to the KINPhotos Twitpic account, only two were winners. Check out the winning photos below.

KIN One

111382022“My mom gives me the bird.”

KIN Two

113720530“The hell hound.”

Overall, it seems like there was a bit of an animal theme (including a jackelope) in the pictures submitted. Food (and drink) was also big theme too. Stay cool and share some more photos!

Sunday Treasures – June 26, 2010

Zune Social: tromboneforhire | By: Marques Lyons | 6/27/2010 | View Comments

Let’s do this. No fuss. No muss. Just good music.

jessicadelfino

RCRD LBL:

The Music Ninja:

The Music Slut:

Windows Media Guide/Reverbnation:

Go get you some music and rock your way into the new week!

2010 Electric Daisy Carnival: The Pre-Requisite

Zune Social: tromboneforhire | By: Marques Lyons | 6/25/2010 | View Comments

What is it about this music festival that makes me feel I can tackle it for the third straight year in a row? I don't know. It might be the people, the sounds, the sights... or the booze. For whatever reason, the 2010 Electric Daisy Carnival is starting today. For those who are uninitiated let me give you a little low down.


The EDC is one of the largest electronic dance festivals (read: raves) in Southern California (if not the world). Thousands travel from far and wide to overtake Exposition Park in Los Angeles and basically leave, in their wake, plenty of empty drink cans, crushed Red Bull cans, overflowing bathrooms, worn-out carnival rides and deep feet impressions in the ground. What the people take home are souvenirs, plenty of phone numbers and a chance to say that they saw some of the biggest names in the world of electronic and dance spin some of the biggest hits and groove shakers under one roof.


When I first went to the EDC in 2008, it was a one-day 12 hour affair. That's right I went from 4pm to 4am through the course of a Saturday. Needless to say that I crashed hard on Sunday and I kind of think I never recovered from that experience. Since then EDC has been turned into a 2-day affair that ends at the more reasonable hour of 2am (like most clubs in Los Angeles; although EDC is also promoting after parties that will take you into the 8am hour -- who are these people? Zombies?)

Performers such as BT, Deadmau5, Boys Noize, Christopher Lawrence, DJ Colette, Kaskade and more have graced one of the 5 stages that are strewn throughout the venue. Each of the stages have a particular theme to them, like for example the BassPod stage is for the drum-and-bass heads, while the Kinetic Field is more balanced but includes the more heavy-hitting headliners of the day.

This weekend, I plan to attend the festivities on Saturday. Of course, I got myself the VIP ticket because if there's one thing the EDC does extremely well (based upon firsthand experience) is the VIP setup. The area is cozy, not a lot of people, open bar, VIP-only bathrooms and nice clear views of the main stages. Granted you have to leave the VIP area to experience other parts of the festival, but you definitely feel better knowing that you have a homebase to come back to.

If you've ever wanted to attend an Electric Daisy, it seems as if this festival is expanding. This year they've brought music to the masses in Colorado, Texas, California and (in August) Puerto Rico. Who knows where they will be bringing this festival next so keep an eye out.

If you wish to keep up with me during the EDC, I'm doing what I did for E3 and I'll be live tweeting from the festival (let's see if I can avoid embarrassingly drunk tweets that enter the feed). I hope that I can at least give you some sense of how overwhelming but awesome the event can be. Additionally, if you have satellite radio, EDC will be broadcasting some of the acts during the course of the weekend. They won't be live (as in as they're happening) but you will get to hear some sets from some great artists.

So let's do this! It's EDC weekend and I think I've recovered enough from E3 to make this happen! 

Seems like @Zune is @Bing's music service...

Zune Social: tromboneforhire | By: Marques Lyons | 6/22/2010 | View Comments

So check out what I found. If you went to Bing and typed in Beyonce, you'll end up with search results for Beyonce the music artist. However there seems to be a few more little nuggets to that. If you clicked on 'albums' for example in the left hand column, you are presented with a listing of Beyonce's albums with a little notation at the bottom that says the music service is powered by Zune.

There are also little play buttons that seem to open up a popup window that's not ready yet. My guess is that it will allow you to use Zune's online streaming to check out the song. This is great for Zune as a service and now puts it right up there in people face when they search for their favorite music artists using the BING search service.

Way to go, Zune!

Zune.net got some updates including being able to show your purchase history.
Update: 3:35pm - So I logged into Zune.net to check my Social inbox. When I went to the upper right and hovered over my ZuneTag, I saw an option that says "My Purchases". When I clicked on that it went to another page that was trying to load something in Silverlight. Unfortunately, my office computer hates Silverlight so I can't see what that page entails (if indeed it entails anything at the moment).

Playing songs through Bing! even includes the nice little touch of the Zune HD now playing feature.
Update: 6:15pm - When you travel to bing.com/entertainment you get a better sense of what Zune is offering through the Bing search engine. Click over to music, find an artist (in my case it was Lady Gaga) and click the little play button next to a song. When you click it a popup appears and begins playing the song. However, other than the static look you get when you play a song through the popout on zune.net, you'll actually get that now playing moving look that the Zune HD does when it's playing a song. That's a fantastic little visual touch to include. The buy stuff still seems wonky, but I'm liking how Zune has integrated itself into Bing to help people with their musical search.

Note, however, that you'll only get one full play of a song. After that you'll have to settle for 30-second snips.

Update: 7:00pm - For the full details of how Bing is going Hollywood, including the Zune integration, visit their blog post here.

Update: 10:00pm - Are there more goodies in Zune.net that I don't know about (like actual features)? Turns out you can do Smart DJ via the website. I've been browsing this thing for a while now and totally missed that, but here you go. If you type in an artist (one that brings up their artist name and photo in the search) then you can start playing a Smart DJ playlist via the popup Zune player:

Choose an artist in that Smart DJ search box and hit the play button
And you will be rewarded with a Smart DJ playlist to listen via the website

Zune to undergo maintenance: June 21, 2010…

Zune Social: tromboneforhire | By: Marques Lyons | 6/21/2010 | View Comments

alan-wake-runnin-w-flashlight

If you’re coming around looking for Zune (like Alan Wake here in the dark), you may find it down. The Zune service is going under planned maintenance tonight (6/21/2010) as of 11pm PST. They’re blocking out 24 hours of window time for this update. Here’s the official word from Zune via email:

As part of our continued efforts to improve the service, Zune is undergoing scheduled maintenance that will prevent you from renting and purchasing content for up to 24 hours starting 11:00 pm (PST) on June 21st. Your local video and music library will continue to be available during this time.

We apologize for any inconvenience this may cause and thank you for your patience.

Sincerely,

Your friends at Zune
www.Zune.net

Crackdown 2 Demo: Why, God, Why?

Zune Social: tfx | By: N Pfeifer | 6/21/2010 | View Comments

I put ten-plus hours into the demo for the original Crackdown when it dropped three years ago. That's over twenty times I sat and jumped across buildings grabbing green orbs, crushed bad people with cars, and caused mad explosions clear through the demo's thirty minute time limit.

I ended up buying the game.


I played the demo for Crackdown 2 once, and decided to not buy at all. Sadly, I had intended to buy it for a while, being a fan of the original.

The first game wasn't technically proficient graphically, but the art direction more than made up for it. This is a brazen rip-off of the first game, but they made it worse somehow. There seems to be a little more detail in the game world in terms of sheer number of objects, but aside from some texture swaps, it's virtually identical to the first game. Or worse. The shipyard district the demo starts in has you fighting through flatly-textured cargo containers against flatly-textured enemies. At times, I had flashbacks to some awful graphic compression. Crackdown 2 seems to have far less imagination visually.

The demo for the original game let you roam free in a third of the full game's environment and treated your experience as a kid running around a candy store. Here, you're doing some simple missions that involve tediously mowing down waves of uninteresting terrorists, then later defending a mutant-melting beacon while mowing down waves of uninteresting mutants (who obviously had some vested interest in destroying the beacon). Now, I'm all for more structured missions - well, missions period, because Crackdown lacked much of a structure at all - and you can certainly ignore the missions in the demo, but there's only scant crumbs of compelling gameplay here.


At the end of the day, the Crackdown 2 demo demonstrates that it is really little more than an expansion pack for the original game, and not a very good one at that. Maybe it's the lack of novelty, maybe it's the fact that it's been over three years since the original game dropped, but with my expectations so high (along with many others who fell in love with the original game) developer Ruffian simply let me down. Way down.

On a bright note, the sequel ditches the placeholder Arial typefaces from the original game's UI. Yes.

Today I’m taking a much needed rest from the last few days, so I’m going to go all ‘writing in my diary’ on you and let you know of a few things that I’ve done in the past few days. I have to tell you that E3 has brought back the awesome to the show with many hands-on demos, celebrity sightings, games, games and more games.

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One of the highlights of the event was hanging out with my buddies at 360 Junkies and going to a Valve appointment. They were showing off Portal 2 and discussing some elements of the game. I have to be honest and say that I didn’t try out Portal, but after seeing the gameplay and humor of Portal 2, I think I’ll give Portal a chance. It’s a great game that requires some serious brain power.

Since I’m about audio and music, I got to have chats with reps from Tritton, Turtle Beach and NOX Audio. I was able to try out their gaming headsets and was quite impressed. I didn’t ever consider using a headset when I’m playing video games with friends, but I think that these particular headsets – especially the ones that can do 5.1 surround sound, might be the way to go for me in the future when I’m gaming, especially for games like Battlefield: Bad Company 2 and Modern Warfare 2. Plus since some of these headsets can double as headphones, they sound really good when used on my Zune HD.

35461_401151831363_627726363_4783477_6453787_n I also tried out the multiplayer for Assassin’s Creed. That was seriously fun. The idea of the mode is that you’re walking around trying to stalk and assassinate another player. At the same time someone is walking around trying to assassinate you. It’s quite the mode because there’s much strategy to it. It’s not just about running up and killing. You have to be mindful of your target and being the target for someone else.

By the way, before I forget. Our Youtube channel is finally seeing some action. Head on over and see some gameplay from Kinect, Playstation Move and more. There’s even video of gameplay for a game called “Nail’d” which is an off road racing game that threw all of the rules out of the windows. It’s a fun fast paced game, but you can decide that for yourself when you see the gameplay footage.

I hope that you guys, also, have been enjoying the tweets and the live pictures that I’ve been sending from the show floor and the overall E3 experience. It’s been quite an enjoyable time.

Finally, I wanted to mention the awesome XBOX 360 party that I attended. It was at this party that they officially announced that Ice-T was part of the cast for Gears 3. Ice-T was there to accept an official lancer and hang out with the party goers. We also got to try out several upcoming games including Gears 3 (Beast mode), Fable III, Fallout: New Vegas and more. Many people got up to try out Rock Band 3.

I have to say that E3 was everything (and more) that I could want from a video games event. It’s events like this that fuel me to regain a love for video games. I think you guys are going to see some awesome stuff coming down the pipeline in the next year and a half.

New Xbox Design Highlights What We Knew 5 Years Ago

Zune Social: tfx | By: N Pfeifer | 6/15/2010 | View Comments

It was less than a week before Microsoft's E3 2005 conference that the software giant unveiled its new console - the Xbox 360 - to the masses. For the hardcore fans, it was unveiled as a video finale to the end of an extensive internet-based alternate reality game called The Colony. For the unwashed masses, it came a few hours later on a much bally-hooed MTV special hosted by former hobbit Elijah Wood. The new, concave white shape was an elegant counterpart to the original Xbox's bulging, massive black hulk. It wasn't until a few months later at Games Conference in Leipzig that the controversial pricing details were unveiled.


With the unveiling of a new, slim Xbox 360 at Microsoft's E3 2010 conference, we can look back in time and see where, maybe, Microsoft could've put their newfound knowledge to better use.

Having a huge fan/vent system right above the processors is a great idea

The Old Problem: With the more compact shape of the original Xbox 360 came an internal heating challenge that would end up tarnishing the reputation of the console. A much faster console required an elaborate ducting/fan system that made the system incredibly loud. I recall coming home with my console in November 2005 around two in the morning and - despite an attempt to keep quiet - the console erupted like the sound of a drill in slower settings.

The inadequate ducting system, compounded by a cheap processor clamp, caused the motherboard to warp when in use, permanently damaging the system and causing the 360's general fault error, the infamous three red lights, to spawn on millions of consoles around the world. The design flaw cost Microsoft billions, and to this day the stability of their hardware is in doubt amongst gamers everywhere.

The New Solution: The new, far more efficient Xbox 360 features a single larger fan over the new CPU/GPU die. (Previous models had the processors separately on the motherboard, but miniaturization has allowed them to be united.)

Another upside? Much quieter console.

Maybe they should've thrown a hard drive in there, anyway

The Old Problem: At that Games Conference in Leipzig in 2005, Microsoft unveiled a very controversial pricing scheme for their new console. The 24 million owners of the original Xbox, in one or way another, experienced the amazing capabilities of having a hard drive in every single console. From game saves not requiring an external memory card to games becoming positively enormous in scope because of in-system caching, the Xbox's hard drive allowed for an almost next-gen experience when game developers put the hardware to good use.

Microsoft seemed to think otherwise, gamers thought, when the system was unveiled. The Xbox 360 would launch with two different models: a hard drive-less "Core" model and a more expensive "Pro" model with a 20GB modular hard drive equipped. It was really no secret that Microsoft had lost billions of dollars on the original Xbox through aggressive price drops and expensively-produced hardware, but the hard drive was one of its most expensive components. While it made sense that Microsoft would omit the drive on some models to save money, it became apparent that games wouldn't reach their full potential without a hard drive as all games were required to run without one.

While Microsoft eventually allowed gamers to install games to the hard drive to optimize for speed, some games (such as Halo 3) didn't take advantage of it because of the system's dependency on the game disc. The idea, as Microsoft posited in 2005, was that eventually the majority of Xbox gamers would be owners of Core systems, since most wouldn't require the capabilities the hard drive provided. This was undermined with the introduction of Nintendo's Wii which siphoned many of those casual gamers away from Microsoft, and the industry's growing dependency on downloadable content.

The New Solution: While Microsoft has said they're not ruling out some future hard drive free version of their hardware, all of their previous Xbox models have been discontinued and there will be a single model with a 250GB drive in each console. While it's far too late to establish new standards, it's a courtesy to have it available out of the box. Maybe next generation . . .

The Xbox 360 should've had built in Wi-fi

The Old Problem: The console launched in 2005 with an optional wireless adapter for 802.11 A/B/G speeds that was the size of a stick of gum. For $100. (Although some adapters run cheaper if you have some technical knowledge and don't mind a bit of inconvenience setting it up.) It has been the only gaming hardware in the better part of a decade to not include wireless networking. Even the previously launched Nintendo DS and PlayStation Portable handhelds had this functionality included.

Microsoft's marketing spiel at the time mentioned the fact that a modular wireless device would allow for faster speeds as new standards took place and while a new, faster 802.11N-speed adapter was eventually released, it only did so in the seven months before the new model hits stores.

The New Solution: Every new Xbox 360 console comes with 802.11N wireless. Too late for many who purchased wireless adapters, however.

It's easy to pick on Microsoft in their attempt to try and turn their Xbox enterprise into a profitable one, but their somewhat chintzy moves with the hardware carried over to controversial decisions in Xbox Live and software pricing.

But, that's another article.

Microsoft's E3 Keynote - New Xbox Games Video Roundup

Zune Social: solar257 | By: Neville Williams | 6/15/2010 | View Comments

Marques captured some videos of the game previews featured during Microsoft's E3 Keynote event. In case you missed it, check out the previews of these new Xbox titles coming soon. Also, be sure to follow our YouTube account, CircleThisVideo.

Halo Reach

Check out the space combat featured towards the end of this video.

Gears of War 3


How can you not love the new 4 player co-op mode and berserkers who do not die?

Metal Gear Solid: Rising


Personally, I am more of a honeydew fan.

While there were many more titles announced and previewed during the keynote event, take these videos as a sampling of all that is to come to Xbox this fall and beyond. If you have been keeping up with the multitude of announced titles, both Kinetic-specific and other Xbox-related games, such as the new Crytek franchise, what is now your most anticipated game? You can answer below using our new comments system. However, I am sure our friends over at 360 Junkies would love to hear what you have to say as well.

If you’ve been living under a rock for the past few hours then you haven’t heard that Microsoft had a press briefing today to kick off E3. Well the Kinect event last night kicked off E3, but today was all about announcements. While the event centered around Kinect and what it will do to change home entertainment in the fall there were some snippets in the show that were non Kinect specific and should appeal to some XBOX users.

First there was the ESPN announcement. Quite honestly, sports was the final piece in the puzzle for my XBOX experience and now I don’t see any real need to keep cable television. Especially since ESPN will be broadcasting most of the content in HD and it covers most of the sports that I actually watch. What’s my incentive for keeping cable now when I have ESPN + Netflix + Zune Video + Last.FM. Of course, there’s Windows Media Center, but I’m sure there has to be something that will give my XBOX DVR functionality. Or I could just rent and download the content later.

Then there was the Zune stuff. Probably flew under the radar for most, but if you were watching the briefing, when they were demoing some of the things that Kinect could do, one of the things was to change over to Zune. Zune was no longer just a video service, now Zune will bring you music front and center in your living room. What I understand is that you’ll not only be able to play the songs but if you have the corresponding music video then that will play in the background. Now, it makes sense these add-on groupings that have popped up in Zune Marketplace recently. Think about it, when you buy a bundle in the Zune Marketplace you’re getting the song and it’s corresponding video. Now on XBOX when you play that song the video will play automatically in the background. :)

If you had to ask me what my favorite part of the event was (of course, there’s an obvious answer but I’m not going to give that one yet), I would have to say the fact that Kinect works as advertised. The way that it interacts with your body to make the games come alive is quite stunning. The way that it can understand your voice and your commands is thrilling and the fact that I can video chat with my buddy Seeson when the Lakers play the Hornets (thanks to ESPN) is awesome. Now I can talk s**t with Seeson while the game is on. I can see his reaction when Chris Paul makes that last second shot to win the game. Ain’t that right, Seeson?

So yes, there’s an elephant in the room. Actually, it’s a slimmer elephant. The end of the conference ended with a doozy as everyone in the room was told they would be given a free XBOX 360. If you’re thinking “so what?” then you must not have heard that they have fully re-done the XBOX 360. It’s slimmer, has more USB ports, and has a spot where you can instantly connect er Kinect and use it. Meaning that if you have an older XBOX 360 Kinect will still work, but it will also require that you plug it into the wall.

Now, we were not (repeat: NOT) given these XBOX 360 as we left the door. These new machines will be sent to us via mail. Ergh!? you say. Well here’s what’s up: This year there were barcodes attached to all of the attendee passes. Those barcodes contained the mailing address of everyone attending. As you’re being scanned (under the initial guise of security) what’s really happening is that they’re taking down your information so that they can send you your XBOX 360 Slim later on. It’s the same concept you see when you go to a convention. Instead of collecting 1000 business cards from people, you can now scan their attendee badge and you’ll have all of their information collected in this little machine. You can then make a printout (easy to read) of all of the information of everyone who was there. Very efficient.

So overall Microsoft once again raised the bar on excitement and presentation. Now I must wait until tomorrow to see how Sony delivers on its news. I’ll be live tweeting and taking videos/pictures from that press conference as well. So visit here at Inside the Circle, again, for live pics (well as live as my KIN can get them uploaded to Windows Live) and tweets as I travel through E3.

Oh, and congrats to Japan for winning their World Cup match today. It was a great game.

Quick Look: Photos of Kinect with Zune on Xbox 360

Zune Social: solar257 | By: Neville Williams | 6/14/2010 | View Comments

Perhaps Maqrues will update with a few more photos. However in the mean time I wanted to share some pictures of what you can expect from Zune on Xbox 360 and Kinect coming November 4th. These photos come from the live stream of Microsoft's E3 Keynote event over at gametrailers.com. Controller-free entertainment is here. Playing music and watching movies and television episodes on your Xbox 360 just got a lot more fun. While you are at it, enjoy the 7 million music tracks in the Zune Marketplace on your Xbox 360 for the first time, without needing a Zune or networked music collection to start with. With Zune Pass, your Xbox just became the ultimate jukebox.

For those who do not know Kinect is the new full body motion-controlled experience coming only to Xbox 360. Instead of using a physical controller or remote control, you use your voice and body the control your Xbox 360. So, looking at the pictures below, imagine using your hand and voice to navigate through the Kinect tiles.





What do you think of the new now playing visuals for your Xbox 360? To Learn more about Kinect check out the Xbox website and Marques' initial impressions.

6/14/2010 Update: Thanks to the helpful guest comment from below, the Xbox Press Blog has a bit more information about Zune on Xbox with Kinect in the from of a letter from Xbox Live General Manager, Marc Whitten. In particular, here is the portion of the press release relating to Zune:

"Today, we took the next leap forward by bringing Zune music to Xbox LIVE. Zune will deliver seven million tracks to the Xbox LIVE community and an intuitive music experience unlike any other with Kinect. Zune music on Xbox also integrates seamlessly with the 16,000 music videos available through Zune on Xbox LIVE, so if you own a video it will automatically play on-screen during the corresponding song."

-Gamerscore Blog

In resonse to what the the commenter asked below, yes it is a new feature that music tracks and music videos work together to bring you a great experience with the content you already purchased through the Zune Maketplace while using your Xbox 360. Remember those album + video combinations Marques first reported on a few months ago? Consider the cool experience you get when you buy such an album and the packaged music video begins playback when the associated track comes up on your Xbox 360. It also seems like another way to make video playlists with your video content. Finally, this new feature explains the last musical tidbit featuring B.O.B's "Nothin' on You" song + music video segment during todays keynote presentation of Zune with Kinect on Xbox 360.

So you probably know by now, because everyone who left the event immediately jumped on Twitter, that the official name for Project Natal is Kinect. The idea is that this is a new evolution forward in gaming. The event tonight was handled by the masterful skills of Cirque Du Soleil. Now, while I think tonight was a great production, I always pictured a Cirque show as more acrobatic and this one didn’t seem to hold that up as much.

What we were presented tonight was a fairly lengthy show that highlighted what is special about Kinect (and pardon me if I slip every now and then and call it Natal still). During the presentation we got to see highlights of several games, including Star Wars (yep, lightsaber action), Kinectimals (Think Nintendogs) and a sports title that kind of resembles Wii Sports in its presentation, although the announcer for this particular game is very animated.

What some did miss, but I with my Zune MVP eye managed to catch was one small segment where the little girl in the family opened up the Zune Video Marketplace. What was presented wasn’t the Zune Video Marketplace as you see it now. The titles of the films were presented in a more straight line instead of the diagonal listing that you presently see with Zune Video. I’m sure more will be discussed about what’s happening with Zune Video during tomorrow’s briefing, but it looks like it’s being fitted to work with users who have the Kinect system.

Remember, if you want to see the presentation, you’ll have a chance to do so on television.

If all this seems hard to picture, you can experience the event yourself in a 30-minute, commercial-free special broadcast on MTV on Tuesday, June 15, 2010 at 3:30 pm ET, and on Nick at Nite, mtvU, MTV Hits, and Logo at 9 pm ET.

From the XBOX 360 website

So now it’s on to the Microsoft Press Briefing and to hear the full throwdown of what MS has in store for Kinect, XBOX Live and more.

Sunday Treasures – June 13, 2010

Zune Social: tromboneforhire | By: Marques Lyons | 6/13/2010 | View Comments

sheisindanger

RCRD LBL: Last year’s E3 had Yoko Ono appear at the Microsoft Press Briefing when they announced Beatles: Rock Band. RCRD LBL, this year, has a special mix of a song by Yoko entitled “Give Me Something

Gorilla vs Bear: They’ve been hot on a group called All Saints Day (which reminds me of that horrid sequel to Boondock Saints). Anyhow, All Saints Day,  in this case, is good music. Check out “You Can’t Be Alone” and “It’ll Come Around”.

Music Slut: This weekend marks not only E3, but Gay Pride Weekend. To celebrate this occasion, Music Slut has 5 tracks for you that make up their “2010 Pride Playlist”. Artists include Tegan and Sara & The Gossip.

Music Ninja: You dubsteppers would appreciate this. The group Zed’s Dead is ready to get your body moving. Music Ninja has one original and two remixed tracks for you. The original is “White Satin” and the remixes are “Barletta” and “Paradice Circus”.

Audio Porn: The folks at Audio Porn are high on a group of ladies named She is Danger (pictured). AP has posted a triple-pack of tracks for you all to enjoy. There’s two remixes by SiD, “On Melancholy Hill” by the Gorillaz and “Gangster” by Dreadzone. Additionally, you can get a cover of “Who’s That Girl?” by Eurhythmics.

Looking forward to Rock Band 3

Zune Social: tromboneforhire | By: Marques Lyons | 6/11/2010 | View Comments

Start a band, rock the world .. or save a cheerleader or something...
So I'm preparing myself for the E3 Expo next week and as such I'm reading up on the latest gaming news. Of course, being the musical guy that I am the stuff that speaks to me is the info about audio devices (headsets, etc) and music-based gaming (Rock Band, DJ Hero, etc). So I was pretty stoked to read some of the latest information about Rock Band 3 which is headed to retail this year. I actually own the original Rock Band (and it's great that even those items are compatible with the current iteration(s) of Rock Band that are available.

So here's snippets from the official information (read: press release):
Featuring an incredible 83-song setlist and access to far more music than any other music game, as well as innovative new gameplay modes and instruments, Rock Band 3 will change the way fans think about and play music games. This next iteration in the Rock Band platform has something new for everyone and also supports traditional Rock Band gameplay with players’ existing instruments.
The Most Music. Period.
The Rock Band 3 disc soundtrack contains 83 of the best bands from around the world, including bands that have never appeared in a music game, as well as support for existing Rock Band tracks (Rock Band and Rock Band 2 discs, downloaded songs, track packs, AC/DC Live: Rock Band™ Track Pack, LEGO® Rock Band and Green Day: Rock Band™). 
Additionally, Rock Band 3 will give players immediate access to a music library approaching 2,000 songs by launch, with new content added regularly. Rock Band’s gigantic music selection dwarfs that of any other music game on the market.


Announced Tracks:


2000s:
·         Metric, “Combat Baby”
·         Rilo Kiley, “Portions for Foxes”
·         Them Crooked Vultures, “Dead End Friends”
·         The Vines, “Get Free”
·         The White Stripes, “The Hardest Button to Button”
·         Phoenix, “Lasso”
·         Ida Maria, “Oh My God”
·         Juanes, “Me Enamora”
1990s:
·         Jane’s Addiction, “Been Caught Stealing”
·         Smash Mouth, “Walkin’ on the Sun”
·         Spacehog, “In the Meantime”
·         Stone Temple Pilots, “Plush”
1980s:
·         Dio, “Rainbow in the Dark”
·         Huey Lewis and the News, “The Power of Love”
·         Joan Jett, “I Love Rock and Roll”
·         Night Ranger, “Sister Christian”
·         Whitesnake, “Here I Go Again”
·         The Cure, “Just Like Heaven”
·         Ozzy Osbourne, “Crazy Train”
1970s:
·         Queen, “Bohemian Rhapsody”
1960s:
·         Jimi Hendrix, “Crosstown Traffic”
·         The Doors, “Break On Through”
Redesigned Library for Better Music Management
Rock Band 3 allows players to create and save setlists and share them with friends, both in-game and through RockBand.com. New song filters make it easier to find the types of songs fans want to play and hide the songs they don’t, while a built-in song recommendation system will suggest tracks from Rock Band’s colossal music library, based on personal fan preference.
Expand the Band
In addition to guitar, bass, drums and solo vocals, Rock Band 3 adds three-part vocal harmonies that were introduced with The Beatles™: Rock Band™ and, for the first time ever, a keyboard peripheral to the band.  Up to seven players can rock together for the ultimate social gaming experience.
Go Pro: Play Just for Fun or Rock for Real with Rock Band Pro
Rock Band 3 empowers players to develop actual musical skills through the fun of fully scalable Rock Band Pro gameplay. Fans can dive in on Easy to try out basic skills and work their way up to Expert for real mastery.
  • Pro Drums supports three expansion cymbals, with gameplay differentiation between toms and cymbals.
  • Pro Keys features pitch-accurate keyboard performance across a two-octave range, displayed on an easy-to-read keyboard track.
  • Pro Guitar features notated guitar and bass performances, available for play with either the new Fender™ Mustang™ PRO-Guitar™ simulated guitar controller from Mad Catz or the Rock Band 3 Squier® by Fender Stratocaster® Guitar Controller that is a real guitar/controller hybrid. The Rock Band 3 Squier Stratocaster is a fully functional, full-sized, six-string electric guitar that also functions as a game controller.
Something for Everyone (New Gameplay Modes!)
For the casual player, Rock Band 3 has great new party modes that allow fans to get rocking with friends quicker than ever, including party shuffle and persistent drop-in/drop-out and difficulty selection from any gameplay screen.For the serious player, the revamped Career Mode features 700+ goals and rewards and seamless leaderboard integration for an endlessly deep campaign experience. Rock Band 3 also adds a suite of social networking tools to the game so fans can engage friends and fellow rockers over Facebook, Twitter and more. Whether players want to jump in for a quick song or take their band to the top, Rock Band 3 has a mode for everyone.


Developed by Harmonix, the world’s premier music videogame company, published by MTV Games, and distributed by distribution partner Electronic Arts Inc. (NASDAQ: ERTS), Rock Band 3 will ship simultaneously worldwide this Holiday 2010 in North America, Europe, Australia, New Zealand and other territories for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, the Wii™ system from Nintendo, and Nintendo DS™. Rock Band 3 will be compatible with all Rock Band and The Beatles: Rock Band peripherals, as well as most third-party instrument and microphone controllers.  Mad Catz is the official peripheral manufacturer and distributor for Rock Band game controllers.


The Rock Band platform stands next to none in music content, with more than 1,500 songs already available from more than 400 artists, including Jimi Hendrix, The Who, AC/DC and Green Day, who are exclusive to Rock Band. With more choices for fans than any other music-based videogame, Rock Band is, without question, the industry leader in providing the best selection of interactive musical content, songs and artists. Rock Band pioneered offering content in a variety of ways, through on-disc gameplay, game export, downloadable content and the Rock Band Network. The Rock Band platform allows fans to interact with their favorite music in a unique and hands-on way, as well as giving artists the ability to reach fans through a whole new channel. 

Zune Social: Where's the social?

Zune Social: tfx | By: N Pfeifer | 6/09/2010 | View Comments

Anyone who asks me why I own a Zune gets the same first response: the Pass. If you let me continue, my second is usually the Zune Social: an intertwined neighborhood of Zune owners where you can share your musical tastes and acquire others'. It keeps track of your listen counts and 'likes' and builds a profile of who you are as a listener that you can then compare and contrast with others.



Introduced a year after the original Zune launch (along with the much-needed Zune 2.0 software), the Zune Social was seen as Microsoft's hand extending its grasp in social networking, something it had already built up pretty well with its millions of Xbox Live subscribers. Sharing the same back end as Xbox Live, it was also really easy to build up a cachet of listener friends if you had also enlisted in Microsoft's gaming effort. Initially, the Social seemed like a grand step forward from the perception that consumers of music players were simply large dollar signs to a group of people who were really passionate about music.

It's then such a shame that the service hasn't really evolved since its introduction nearly two years ago.

From The Beginning

As a former iPod/iTunes user, I had subscribed to Last.FM- a website that plugs into your media player and records your listening patterns (or "scrobbles" as they called them) and allows you to build up friend lists and join groups of song-loving fans long before the Zune ever arrived on the scene. Undoubtedly, Microsoft was inspired by these networks when it came time to lay down the pillars of their Zune strategy. Last.FM did a fantastic job of providing very detailed and granular information- info that provided an almost insanely introspective look at how you listened to music.

I dropped Last.FM when I finally purchased my Zune 30 and a Zune Pass subscription in February 2007. I didn't really want to separate from the site, but the (dreadful) Zune 1.0 software player was unsupported. You'll have to remember that this was at a time when even Microsoft's own Windows Live Messenger failed to broadcast song titles to chat friends from Zune 1.0 when it obviously supported Windows Media Player and - gasp - iTunes. This went on for most of the year until Zune 2.0 dropped.

Along with new hardware and software, Microsoft really put their foot down in November 2007 with the Zune Social. Zune 1.0 had apparently been tracking my play counts the entire time (in secret, no less!) and provided the Social with some immediate info to put into my Zune profile. But, there were some limitations. The information wasn't granular, so you would receive your top 10 played artists and songs, but not much beyond that. Zune 2.0 software also added the ability to track more of this info through your desktop or laptop, but several movements of music from computer to computer and OS to OS have wiped away my songs' accumulative metadata many times, forcing me to rely on the Zune site for any sort of introspection.

At the center of the Zune Social is your Zune Card, which is a Silverlight-powered app on Zune.net that works in much the same way that the Xbox Live Gamercard did. The card lists your recent plays, the medals you received for listening to artists and albums (added half a year after the Social launched) and several other tracking lists. Unfortunately, out of the box, the only way to show people this information was to have them go over to your social.zune.net site.

When the Social launched, the Card was Flash powered and was presented very well on Zune.net, but unless you had a deft hand at HTML and some notepad, it pretty much stayed there. Within a week, a member had jury-rigged a solution on a personal page that allowed you to post the Card in standard and smaller-sized versions on your other social networks by generating a gaggle of HTML to copy and paste. Unfortunately at the time, the standard version was too large for my MySpace account (at the time!) and the smaller version was an almost unusable widget.

This same jury-rigged tool ended up being an official feature on Zune.net to move your Card around the internet. It gets me kind of nostalgic about 1998- only, y'know a decade later. This was really the only way you could enjoy the Zune Social, by hopping into their clubhouse.

Gated Community

Now let's be honest here since we're all friends: the Zune hasn't been a face-melting success. While the original Xbox fumbled in near last-place in the early aughts, a generational leap-frog (and a complete blunder of a launch by its direct competitor) allowed it to seize hearts, minds, and marketshare. The gradually evolving MP3 market just doesn't allow for impressive chess-like battles where zugzwang is the order of the day, you've gotta fight it out inch by inch. This has allowed some competitors to be irritatingly persistent with their domination of the field and the Zune to be seen as a lowly, underrated passion project.

This feeds into the Zune's Social, which is based on the limited number of Zune owners and subscribers. Thankfully it's growing, but not by leaps or bounds. Even the prospect of importing friends from an Xbox Live account was limiting as both services shared the same friend count limitations, truly preventing a largely intertwined community of people to occur in the first place. (This will change with the recent death of Xbox Live 1.0, thankfully.) Although at any rate, only a quarter of my Xbox Live list has a Zune account, which isn't to say a large amount have been updating recently, but that's another matter entirely.

While the smaller of pool of potential listeners compared to something like Last.FM is certainly a wrench in the potential works of Zune's Social, the real problem is the design of the Social itself: it's inclusive. In much the same way that some simple lines of HTML were required to move the Zune Card out of its own web site, Zune has shown little effort to remove the walls around its gated community in the past two years.

For reasons pointed out here, the only social network employed by a major music player directly seems laughably Web 1.0 in an era where even CNN employs Facebook 'Like' buttons on its article pages. Why can't I easily share who I am as a listener? Why can't I regularly share my top 10, 20, or 100 artists? Why can't I easily share music suggestions with people that aren't Zune owners? What about new artists I found or songs I heard? I can't share any of this!

There's very little social about the Social at all, it's a box where the dedicated dwellers have only pinholes to see the outside world. It's a dreadful waste that one of the grandest pillars of the Zune experience is such a robbing, introverted experience. It's obvious that this information exists somewhere too, otherwise the flashy (yet quite clunky) MixView feature wouldn't work at all. Sure, stuff's coming, but it hasn't been coming fast enough.

I certainly hope Microsoft wakes up soon, because other tenets of the Zune platform are amazing. I personally anticipate that with the launch of Windows Phone 7, they'll start to finally nail this down (and hopefully build some marketshare as a result), but all of these things are speculative.

Tires need to be kicked, fires need to be lit, Zune needs to be go.




Last night, at the Grammy Museum, I had the privilege to listen to one of the greats of jazz discuss his latest project. Herbie Hancock was on-hand to discuss his latest CD, entitled "The Imagine Project". The album is a collaborative effort in which Herbie worked with several artists in various places from London to Mumbai. He worked with artists on various instruments to create unique sounds, something that he says he hasn't heard from any other artist, including himself.

Throughout the 100 minute discussion, Herbie talked about his childhood (including a tidbit that he and his siblings all took piano lessons but he was the only one to continue with him / he originally started in college as an Electrical Engineering class / he was already interested in the iPhone 4), his influences (Miles Davis and Tony Williams amongst others) and his ever transitional look on music.

I have to say it was one of the most engaging conversations I've seen, with a man who's 70 years old and still able to have a sharp mind, wit and ability to keep composing music, music that still entertains people of past, present and future generations.

"The Imagine Project" releases on June 22nd. Those who attended the event last night, and used an American Express for pre-sale tickets (like moi) will be receiving the CD in the mail for no additional charge. I have to tell you, after watching the video above, I'm very excited to get the full album in my hands. It's a stellar work that should be commended for both its message (that we may all be from different backgrounds, but we share the same commonality -- we're all human beings) and it's spirit of music (the songs chosen and the arrangements that were created are just superb).

But here, you check out the video for yourself and tell me what you think.

E3 2010: The Pre-Requisite

Zune Social: tromboneforhire | By: Marques Lyons | 6/06/2010 | View Comments

In one week, E3 will be upon us. This is one of the major events that showcases what’s new and hot in the world of video games. My first E3 was last year and I must say that it was an overwhelming experience. The sheer size of the convention floor, the amount of games on display, the short amount of time to try them all, the insane amounts of alcoholic liquid that flowed at the after parties and the crazy amounts of drool at the feet of booth babes all equaled an E3 that many still remember and reminisce about.

P1010457

I was also fortunate to be able to attend the Microsoft MS Press Briefing which featured Alan Wake, The Beatles and Steven Spielburg. This year promises to be bigger and better especially since Microsoft is kicking off the event with a special Project Natal/Cirque Du Soleil presentation on Sunday.

Last year, when I was done with E3 I promised myself that this year I was going to make the effort to attend E3 under the “Media” umbrella – and I accomplished that. Now I’ll have a chance for deep discussion with many of the programmers and marketing execs involved with getting these games into your hands and inside of your consoles. I’m also attending a few more E3 press briefing and have even scheduled meetings some organizations.

But let’s get to the meat of this: You’ll have about 1000 places to get E3 coverage. You’ll have the IGNs, the Gizmodos, Engadgets, 360 Junkies, SFX-360, Gamertag Radio – all of these guys are great places to get your E3 coverage. I highly recommend them for detailed happenings from the show floor – not to mention the stuff you’ll hear from the official channels of Microsoft, Sony and Nintendo.

P1010496 P1010519

My goal with any coverage, and that includes E3 2009, CES 2010, MVP Summit 2009/2010, PAX 2009 has never been to be the most comprehensive, in-depth of anything. If you remember Inside the Circle isn’t the place for news rehashing. We’re the place that’s about conversation and bringing you into our Social Circle, if you will.

To that extent, if you follow me on Twitter, Facebook or here at the blog, my goal will be to help you feel as if you’re walking the show floor with me. And let’s be honest, if you WERE walking the show floor with me, we wouldn’t be talking about video games all of the time. We’d be talking about the parties we’ll attend, how awesome Red Bull is, how hawt that booth babe is, what you had for breakfast, what you downloaded from Zune Pass last night and then occasionally we’d stop to play a game and interview a dev. That’s the goal for E3 2010 as well.

If you don’t want to weed through the noise of Twitter, I’m including a box to the right that will display only the tweets that I send regarding E3. I’ll be using the #E3 hash tag so you can periodically come back to this blog to see what it is that I’m up to. Let’s see if you can tell at what point the Sapporo is tasting its absolute best! ;)

Sunday Treasures – 6/6/2010

Zune Social: tromboneforhire | By: Marques Lyons | 6/06/2010 | View Comments

Ready for this week’s musical goodness? Let’s do this! Let’s see what’s cooking with the usual suspects…

thecoolkids

Do you like the Cool Kids (pictured)? Do you consider yourself a Cool kid? Well the folks at RCRD LBL is rocking two tracks by the Cool Kids: “Great Outdoors” and “Strawberry Girl

The Music Ninja has got a plethora of tracks that they put up as part of their Monday Playlist. Artists include Talib Kweli. Believe me, this list alone could cover an entire Sunday Treasures post.

Audio Porn Central has an artist named Matthew Dear that you should check out. When you look into his eyes, you’ll be mesmerized enough to download his track “I Can’t Feel

That should do you up for this week. See you next Sunday.

If you blink you may have missed a few things that have taken place at Inside the Circle. As we head into our 3rd year, we're always looking for ways to engage our readership and continue to give a voice and presence for the amazing amounts of music and talent that is out there. So here's what's been happening.

Inside the Circle is proud to announce we have a new writer on-board. What was once a fabulous foursome has become a fabulous five. We're happy to have Nick Pfeifer on board. He'll be doing some music reviews and the occasional gaming stuff. We were especially impressed by his video editing skills as presented in a documentary he helped to put together detailing a journey to E3, called "Infinite Lives". 
In addition to his role as Microsoft Zune MVP, Editor-in-Chief of Inside the Circle and Music Forums Moderator for 360 Junkies, Marques is now adding columnist to his many hats. He will be doing a weekly column for SFX-360. The column, "Sound Bytes" will deal with various musical topics. The plan is to have a new edition up each Friday (it says Monday on the premiere column, but Friday would be better). 
The partnership between Inside the Circle and the Hear Noho Music Festival continues. With their initial post already behind them, the good people at Hear Noho will continue to post at Inside the Circle on a monthly basis. Hear Noho is a great festival in North Hollywood that showcases the talents of singer/songwriters. 
Neville has put together a quite innovative contest for owners of the new KIN phones. All you have to do is submit a picture (taken with your KIN) to two separate email address: One that publishes to an @KINPhotos twitter account and one that goes to the KINPhotos email account. Check out this blog post for the complete details.
It's humbling, wonderful and exciting to watch the progression of this blog and the individuals who help make it what it is. Thanks to everyone for their continued support. :)

It would be a bit of an understatement to say I was excited to hear that this album had released. Meandering through Pitchfork, I noticed their review and seized immediately. I booted up the good ol' Zune Pass and was well on my way through a chilling, hellish soundscape. This is the second self-titled album for Canadian duo Crystal Castles, whose first album prominently featured synthesizers circuit bent with Atari 2600 hardware. It became a personal favorite as I sat around at airports alone with little more than my Zune.

While this album doesn't ditch the 'it came from an 80s video game' aesthetic entirely, it takes great strides toward creating some grand musical narratives. Imagine the darkest rave you've never been to, and this album takes you there. Its pace is unrelenting at times. The more producer Ethan Kath distorts and augments vocalist Alice Glass' words, the richer the experience becomes. From the (relatively) poppy "Celestica" to its immediate follow-up - the blaring "Doe Deer" - the album isn't for everyone, but it's also not nearly as abstract or unintelligible as Warp stars Aphex Twin or Squarepusher. Each song features a pulse-pounding and chilling tangibility that stays with you long after the album stops. The startling maturity of this album over its predecessor gets me giddy about Kath's potential in future Crystal Castles discs.

Favorite Tracks: "Celestica", "Doe Deer", "Baptism", "Vietnam".

Verdict: Pass On It / Meh / Get it!

Check it, Zune peeps

This whole Zune as a service thing is really taking off, isn't it? Ok, pardon the puns but starting Summer, United Airlines will be giving its customers access to music via Zune. Here's the information via a press release from Business Wire:

Now you'll get Zune in-flight audio on United Airlines!
United Airlines today announced that customers have more choices of free music with the introduction of Zune inflight audio on all United aircraft. United now offers customers a broader selection of music to enjoy during their onboard experience, with up to 21 separate playlists programmed by Zune, Microsoft's premium digital entertainment service.

In addition to familiar channels such as Classic Rock, Contemporary Pop, and Classical, United now features distinctive options such as Soundtracks, Electronic Dance, Opera and Piano Jazz. Customers may continue to enjoy live communication between the flight deck and air traffic control through United's popular "From the Flight Deck" audio on Channel 9, a feature that's unique to United.

"United is committed to providing our customers with innovative onboard entertainment options, and we look forward to working with Zune and Microsoft to create new onboard experiences," said Tom O'Toole, United's senior vice president and chief marketing officer.

"We are excited about this collaboration, which will allow millions of United customers to experience Zune and discover new music through select Zune custom playlists from top artists," says Dave McLauchlan, senior business development manager at Microsoft.

Full channel line-ups can be found in United's in-flight magazine, Hemispheres.